Custom Rules
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Randomized NPC Generator for Dungeons & Dragons, with an emphasis on creating cohesive, multi-faceted, and believable characters. D&D 5e Random Character Generator. Select which books to use: Player's Handbook (PHB) Volo's. Dungeon Master's Guide (DMG).
Save Scores
- Default Point Buy Rules
- Available Points - 27
- Maximum Attribute Before Racial Bonus - 15
- Minimum Attribute Before Racial Bonus - 8
- Subraces and Variants
- Subraces must be chosen for a race. Variants are considered optional. Currently Half-Elves, Humans, Orcs, and Tieflings have optional racial Variants. Other races that have no Subrace or Variant include Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Firbolg, Goblin, Goliath, Grung, Half-Orc, Hobgoblin, Kalashtar, Kenku, Kobold, Lizardfolk, Locathah, Loxodon, Minotaur, Orc, Simic Hybrid, Tabaxi, Tortle, Triton, Vedalken, Warforged, and Yuan-Ti Pureblood.
- Ask
- Always ask your DM first before picking a race, especially a non-standard race or subrace. Some races, a Loxodon as an example, require the character to come from a different world setting than the traditional Forgotten Realms.
- Your DM may use House Rules regarding the Point Buy system. Adjust the numbers below to meet those rules.
- Available Points
- Maximum Purchasable Attribute Before Bonuses
- Minimum Purchasable Attribute Before Bonuses
Adjust Point Costs |
18 : | 17 : | 16 : | 15 : |
14 : | 13 : | 12 : | 11 : |
10 : | 9 : | 8 : | 7 : |
6 : | 5 : | 4 : | 3 : |
Select Race: | |
Ability Score #1: | Ability Score #2: |
Attribute | Ability Score | Racial Bonus | Total Score | Ability Modifier | Point Cost | |
---|---|---|---|---|---|---|
Strength | + | 0 | = | 8 | -1 | 0 |
Dexterity | + | 0 | = | 8 | -1 | 0 |
Constitution | + | 0 | = | 8 | -1 | 0 |
Intelligence | + | 0 | = | 8 | -1 | 0 |
Wisdom | + | 0 | = | 8 | -1 | 0 |
Charisma | + | 0 | = | 8 | -1 | 0 |
Total Points | 0/27 |
Armor Class: 13 (Padded)
Hit Points: 110 (20d8 +20)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
DEX
14 (+2)
Cyborg 3d gold windows 10. INT
11 (+0)
CHA
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17 (+3)
Actions
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Scimitar.Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage.
Properties: Finesse, Light,
Spells
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 17, to hit with spell attacks +9)
Cantrips (at will): Prestidigitation, Blade Ward, Mage Hand, Light, Vicious Mockery,
1st level (4 slots): Thunderwave, Silent Image, Animal Friendship,
2nd level (3 slots): Enhance Ability, Locate Object, Suggestion,
3rd level (3 slots): Glyph of Warding, Speak with Plants, Major Image, Hypnotic Pattern,
4th level (3 slots): Locate Creature, Compulsion, Freedom of Movement,
5th level (3 slots): Teleportation Circle, Mass Cure Wounds, Scrying,
6th level (2 slots): Eyebite, Find the Path,
7th level (2 slots): Mordenkainen's Magnificent Mansion, Etherealness,
8th level (1 slots): Feeblemind, Mind Blank,
9th level (1 slots): Power Word Kill, Foresight,
Special Abilities
Fame and Glamour: The minstrel is a bon vivant who tries to live the most of his life each day and has a renown for his increadible ability with music, dance and charm. Simply by playing a show or chatting with right persons he can make others pay his modest life expenses. With a CR 3 this benefit goes to Comfortable, CR 10 Wealthy and CR 15 Aristocrat life style.Contacts, Enemies and Allies:
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He knows a lot of people on his region and made a lot of good and bad choices during his life. He has a incredible high chance to have met or to be known by anyone. The GM can roll a d10 to see if another NPC know the Minstrel, on 1 the Minstrel is hated by the NPC, on 2-3 the NPC is unfrendly, on 4-7 the NPC don't know him, on 8 he has a minor connection, a friend in common, member of family, etc; on 9 the minstrel already worked for the NPC and on a 10 he is an old friend or someone who owns the minstrel a favor.Tool Proficiency: The minstrel is proficient with 2 Musical instruments of his choice and 2 kinds of Gaming Sets.
Racial Features
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Racial Features
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest. Allison 2018 service manual.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial